Bodily ExperiencesMain Theme
The overall goal of this project is to design for free-movement interaction in different
applications in mobile settings. The project consists of two parts: (1) general design methods and tools for design, and (2) a few applications developed using those tools and methods, please see connected projects.
1) Methods and Tools: Experiential approaches to understanding technology use for bodily interactions start from the understanding of the individual’s experience in using a particular system in the world. Whether it is a horseback rider or an artist using photoshop, individuals have a rich embedded physical experience of the world, one which involves complex skills and knowledge. With an artist each movement of their stylus can involve a huge amount of skill and judgment, just as a horseback rider must remember and feel as they ride their horse. To address these complex processes, we have been forced to develop novel methods for research and design. We have to explore experiential approaches to the use and design of technology – developing an understanding of how we can design technology that in use evokes key bodily human experiences and feelings.